Video Game Music
From the limited soundtracks of Pong to the expansive and dynamically adaptive music of Final Fantasy and Assassin's Creed, video game music has come a long way since its humble beginnings. As the medium has evolved and its popularity grown exponentially, we want to highlight Video Game music as a worthy genre in its own right.
We've teamed up with online course and degree provider ThinkSpace Education to bring you an exclusive series of how-to videos from renowned game composers. Each video uses a different sounds palette from the Albion range, and offers downloadable audio stems.
We spoke with SQUARE ENIX’s music director Keiji Kawamori to learn more about the process behind arranging FFVII’s iconic melodies and creating original pieces of music for the world of FFVIIR.
Olivier's approach to video game composition has always been about much more than simply scoring the game. It’s not about what players hear, but how and why they hear it.
Game developers Sucker Punch tapped Ilan Eshkeri and Shigeru Umebayashi to create this incredible score. Ilan, a 20 year veteran composer went above and beyond alongside Shigeru Umebayashi in creating the soundscape of Tsushima.


















